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User Experience and Design

Serve It Up: Frameworks for Creating Content in Communities

Project Director Michaela Hackner often, blogs, speaks, and presents on content strategy. The Nonprofit Technology Network originally published this post, co-authored by project manager Leah Stern, online at NTEN.org and it is cross posted below with permission.

During a recent presentation, NPR shared that their number one competitor was Pandora. Huh. NPR is a well-established news organization; Pandora, on the other hand, is a community of music lovers that share their data to shape online "radio stations."

During a recent presentation, NPR shared that their number one competitor was Pandora. Huh. NPR is a well-established news organization; Pandora, on the other hand, is a community of music lovers that share their data to shape online "radio stations." Content curation is the process of gathering, organizing, and highlighting the best content for a particular theme or audience, regardless of where it was originally created or posted online. 

UxCamp DC: Introducing Proty

At this year’s UxCamp DC, a open conference for user experience experts and innovators, Forum One’s lead Ux designers and engineers unveiled Proty, our prototyping tool and strategy for creating responsive websites. As a quick introduction to Proty, we’ll explain the need for the tool and how it works for easy interactive prototyping.

At this year’s UxCamp DC, a open conference for user experience experts and innovators, Forum One’s lead Ux designers and engineers unveiled Proty, our prototyping tool and strategy for creating responsive websites. As a quick introduction to Proty, we’ll explain the need for the tool and how it works for easy interactive prototyping.

Our Secret Recipe for Responsive Design

Download As smartphones and tablets fly off the shelves, more influential organizations are realizing that they need a multi-screen strategy. Many are concluding that responsive design is the best approach for adapting their websites for mobile-sized screens. 

As smartphones and tablets fly off the shelves, more influential organizations are realizing that they need a multi-screen strategy. Many are concluding that responsive design is the best approach for adapting their websites for mobile-sized screens.

Say Hello To Proty: Interactive Prototyping for the 21st Century

"Most people make the mistake of thinking design is what it looks like. People think it’s this veneer – that the designers are handed this box and told, 'Make it look good!" That’s not what we think design is. It’s not just what it looks like and feels like. Design is how it works."
—Steve Jobs

Proty is a new tool that Forum One is introducing to make the task of creating interactive wireframes and visual designs easier.

Perception Strategy: The Emotional Side of User Experience Part Two

In my previous post we explored how people respond to information and discussed the need for a good understanding of human psychology and behavior if we want our designs to be more effective. In part two, we’ll take a look at some of those underlying principles and provide a framework that can help guide your design decisions.

In my previous post we explored how people respond to information and discussed the need for a good understanding of human psychology and behavior if we want our designs to be more effective. In part 2 we’ll take a look at some of those underlying principles and provide a framework that can help guide your design decisions.

Agile and Lean User Experience: The Right Methodology for Technology Projects

Agile and Lean User Experience evolved because many smart people wanted to find a more effective way of working. I attended a workshop recently where the instructor asked the group a direct question: “How many of you have stayed late at work to create detailed specifications that were never realized?” Nearly everyone raised their hand. Despite our best-laid plans, most of our technology projects never match the detailed specifications or requirements we have laid out. This wasted effort is always frustrating.

Agile and Lean User Experience evolved because many smart people wanted to find a more effective way of working. Despite our best laid plans, most of our technology projects never match the detailed specifications or requirements we had laid out.

Perception Strategy: The Emotional Side of User Experience

This is part one of John Schneider's examination of the emotions and behaviors driving user experience. Read part two.

What makes a good experience?

Is a good experience simply about task completion? Okay, that was rhetorical. Tasks are quantifiable and easy to measure via a usability test, but does completing a series of tasks yield a good design? Is that enough feedback? Okay, also rhetorical. Clearly, I don’t think so.

But how often are we consciously focusing on the subtleties of a user’s emotions, and how the user perceives and responds to the information we present?

How to Publish your Mobile App to the Google Play and Apple App Stores

So you have developed the next great mobile app for Android and iOS since Zombies, Run! and are ready to submit to their respective app stores. Now what?

The next step is to create the marketing materials necessary to publish your app in both stores. These materials can be loosely grouped into the following categories:

So you have developed the next great mobile app for Android and iOS since Zombies, Run! and are ready to submit to their respective app stores. Now what?

A Better Approach to Usability Testing

Forum One's user experience philosophy has long been "test early and often." However, we often find that usability testing is seen as a rather expansive mini-project at a particular point in the development lifecycle. Too often, we’ve found ourselves writing usability testing scripts and recruiting letters that require approval of the client before testing.

Recently we've found great value in having our Agile sprint cadence include a few hours of sharing our prototypes with users. We simply show the users whatever we have—storyboards, a clickable prototype, or functional code—and watch them interact with it while asking lots of questions.

Designing E-Newsletters for Mobile Users

 

Old email newsletter on an iPhone
Our old email's multi-column layout made the text small when viewed on an iPhone.

Do you check your email before you get dressed in the morning?

A recent survey showed that 35 percent of mobile workers check their email before doing anything else, including getting dressed or eating breakfast. Is your email newsletter dressed for success?

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